Quiz presentation — template for an activating quiz show
Template for a 20-30 minute quiz presentation in show style. A mix of multiple choice, ranking, pin-the-spot and word clouds between slides. For wrapping up, revision or an activating exercise. With feedback after every question and learning-objective analytics.
Use this templateThe structure
- 1Hook + learning objective· 2 min
A short opening: what are we going to revise or test today. An energetic tone sets the mood.
- 2Warm-up (3 questions)· 4 min
Simple multiple choice to get everyone on board. Feedback per question.
- 3Main block (6 questions)· 8 min
A mix of MC, ranking and pin-the-spot. A word of explanation after the feedback on each question.
- 4Bonus round (2 tricky ones)· 3 min
Two challenging questions that test transfer. For the sharp group — no shame if many people get them wrong.
- 5Wrap-up + reflection· 3 min
What was the hardest question? An open question for reflection. The cockpit shows the picture per learning objective.
What you get
- 11 pre-configured question slides
- A mix of MC, ranking and pin-the-spot
- Feedback per question, not just a score at the end
- Real-time cockpit with answer distribution
- Students join via QR — no account, no email address
Frequently asked questions
When should you use a quiz presentation?+
Three strong contexts. (1) Wrapping up a lesson or training session — measure what stuck. (2) Revision before a test or certification — active recall works better than passive reading. (3) An energising exercise or team building — accessible and lively. Not ideal for: in-depth knowledge building (use /sjablonen/interactieve-les).
How many questions belong in a good quiz presentation?+
For revision/wrap-up: 8-12 questions in 15-20 minutes. For a longer quiz session (team building, Kahoot-style): 15-25 questions in 30-45 minutes. Below 8 feels anecdotal; above 25 draws attention away and tires people out. Mix question types (MC, ranking, pin-the-spot) for variety.
Does this work as an alternative to Kahoot?+
Yes, but with different emphases. Kahoot is gamified with music, a leaderboard and time pressure — great for an energetic wrap-up. The LectaMe quiz lives in the same tool as your presentation; it has less gamification but more didactic depth (feedback per question, learning-objective analytics). For pure gamification: Kahoot. For a didactic quiz within the lesson flow: LectaMe.
How do I make sure a quiz is didactically useful?+
Three principles. One: variety in question types (MC alone gets monotonous). Two: questions at different thinking levels (facts + application + transfer). Three: feedback after every question, not just a score at the end. For the best learning effect: leave room to explain why an answer is right or wrong.